A mod developed by Vornne based on M&B warband engine which is designed to create a realistic medieval world including a faction system with build-in diplomacy and a full economy with a harvesting/crafting/selling system. In PW, with server populated by hundreds of players, fight for your own life and build your own legacy. You will be able : - Harvest crops, cook food, drinks and hunt down animals for meat. - Craft weapons, armours and horse out of raw resources. Do you part in the economy to provide gears for others players. - Wage war for territory and capture enemy castles - Master a huge map and build your own empire.
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Total votes: 190
February 22, 2013 - 1:30pm
Hey guys. Here today I'd love to introduce to you a great mod for Mount and Blade Warband. Now, I was wondering how to describe it and I was having trouble. So what I'll say is it's a multiplayer open world Role-playing style game. Think of it as Single player, but instead of the map you travel in Third/First person the whole way. Theres only about 8 castles and 9 or so villages, but it still is a huge world to run around in and explore. And then chuck into it the fact instead of NPC's populating the streets or serving at the tavern. It's real people. Real people sell you ale at a tavern, real players can be anything from serfs who mine iron ore and farm, to healers, lords etc. Each with their own skills. And it's got that MMO liveliness feeling, even with only say 80 people, the roads to towns and to the castles are always populated and you see farmers, groups of cavalry, anything. Oh, and as the name suggests, its persistent. So if a faction owns 2 castles and you capture a third. Your faction keeps that castle until it is captured back. Your character also keeps his gold on disconnect, so next time you log on. It's all still there! I haven't done it justice, but heres the features list! Main features: - Up to 8 castle owning factions (which native multiplayer calls teams) and two extra categories: commoners, which is for players joining the game, changing between the main factions, or who want to play alone, and outlaws, which players who repeatedly kill team members in a short time are restricted to. - Troop types are not selectable before spawn: you need to pay money and train for a certain amount of time with one of the factions. Some troop types have special abilities, like engineers for building, doctors for healing, brigands best at lock picking, and serfs for the dirty work. - Troop type, faction, gold, and more are saved every few seconds and restored when rejoining the server, until the mission ends or the server crashes; all data is wiped at the start of the next mission (map / round / game / whatever). - Enhanced item buying scene props, which combine buying, selling, stockpiling, and crafting; showing the item stats. Most weapon, armour, and horse stockpiles require crafting by engineers from resources before they can be bought from. - Destructible trees and mines to harvest resources; trees regrow after being cut down, and mines respawn after longer periods. - Systems for gathering food, which is a requirement for healing by resting at a bed: fishing, growing wheat for making bread and beer, grapes for wine, and animals for meat. Animals can be herded and butchered with the appropriate skill, which gives meat for eating and hides to make leather for crafting. - Repairable and buildable scene props, like doors, ladders, walls, and bridges. Doors can be locked, able to be opened by players in the correct faction, and able to be lock picked by others. Improved moving portcullises, drawbridges, a new ferry boat, and a lift platform. - Doors which teleport players to the location of the other linked door, so the native interior meshes can be used, underneath the terrain. - Ships that can be sailed, ideally with two players; they can also be damaged, repaired, and sunk. - Castles that can be captured, which changes the door locks, flags, and more. - Castle faction lords, which are players voted in by a faction poll; they can set the faction name, banner, withdraw money from the castle chests, access a unique troop type, and give door and chest access permissions. - Money bag items to transfer gold between players. Loot bags are dropped when a player dies, taking a small amount of their gold, and all weapons should be dropped. Players can reveal to nearby characters the approximate amount of money they are carrying. - The ability to loot armor off corpses for a very short time after their death; approximately 30 seconds. - Various carts and chests which can be used to store weapons, armor, and other items in; different cart types can be attached to either to horses or player characters to move them around. Some ships also have a hold for storage. - Player invulnerability for 10 seconds after spawning (you cannot attack or be attacked). - Doctors can heal badly injured players up to a limit of their skill, while resting on beds is for fully healing lightly injured players, using food. - Outlaw ratings for players which are increased by team killing and decrease slowly over time. If a player's outlaw rating is too high they are set to the outlaws faction, and when they die they can only train as the available outlaw troops until their rating drops low enough. - Various messaging systems for chatting to players nearby, in the same faction, or any server administrators connected; with a toggleable overlay to show the last 11 lines of local chat. - Various administrator tools. - An optional feature to use an external web server to restrict player names and clan tag prefixes to specific player serial numbers, kick players using invalid characters in their name, and to set specific permissions to admin tools for each player. One name server could be used for multiple Warband PW servers. - More ways for scene makers to adjust how the game mode works by setting edit mode scene prop values; things like associated castle, gold value multiplier, linked scene prop, initial state, initial hit points, scene time of day, and which factions are available. Here's the official Mount and Blade Forum for it: http://forums.taleworlds.com/index.php/topic,160403.0.html And the Direct Download if you wish (A mere 17mb) http://pw.hosthazard.com/PW_4_beta4.rar I urge you all to give it a chance!!! Hey guys. Here today I'd love to introduce to you a great mod for Mount and Blade Warband. Now, I was wondering how to describe it and I was having trouble. So what I'll say is it's a multiplayer open world Role-playing style game. Think of it as Single player, but instead of the map you travel in Third/First person the whole way. Theres only about 8 castles and 9 or so villages, but it still is a huge world to run around in and explore. And then chuck into it the fact instead of NPC's populating the streets or serving at the tavern. It's real people. Real people sell you ale at a tavern, real players can be anything from serfs who mine iron ore and farm, to healers, lords etc. Each with their own skills. And it's got that MMO liveliness feeling, even with only say 80 people, the roads to towns and to the castles are always populated and you see farmers, groups of cavalry, anything. Oh, and as the name suggests, its persistent. So if a faction owns 2 castles and you capture a third. Your faction keeps that castle until it is captured back. Your character also keeps his gold on disconnect, so next time you log on. It's all still there! I haven't done it justice, but heres the features list! Main features: - Up to 8 castle owning factions (which native multiplayer calls teams) and two extra categories: commoners, which is for players joining the game, changing between the main factions, or who want to play alone, and outlaws, which players who repeatedly kill team members in a short time are restricted to. - Troop types are not selectable before spawn: you need to pay money and train for a certain amount of time with one of the factions. Some troop types have special abilities, like engineers for building, doctors for healing, brigands best at lock picking, and serfs for the dirty work. - Troop type, faction, gold, and more are saved every few seconds and restored when rejoining the server, until the mission ends or the server crashes; all data is wiped at the start of the next mission (map / round / game / whatever). - Enhanced item buying scene props, which combine buying, selling, stockpiling, and crafting; showing the item stats. Most weapon, armour, and horse stockpiles require crafting by engineers from resources before they can be bought from. - Destructible trees and mines to harvest resources; trees regrow after being cut down, and mines respawn after longer periods. - Systems for gathering food, which is a requirement for healing by resting at a bed: fishing, growing wheat for making bread and beer, grapes for wine, and animals for meat. Animals can be herded and butchered with the appropriate skill, which gives meat for eating and hides to make leather for crafting. - Repairable and buildable scene props, like doors, ladders, walls, and bridges. Doors can be locked, able to be opened by players in the correct faction, and able to be lock picked by others. Improved moving portcullises, drawbridges, a new ferry boat, and a lift platform. - Doors which teleport players to the location of the other linked door, so the native interior meshes can be used, underneath the terrain. - Ships that can be sailed, ideally with two players; they can also be damaged, repaired, and sunk. - Castles that can be captured, which changes the door locks, flags, and more. - Castle faction lords, which are players voted in by a faction poll; they can set the faction name, banner, withdraw money from the castle chests, access a unique troop type, and give door and chest access permissions. - Money bag items to transfer gold between players. Loot bags are dropped when a player dies, taking a small amount of their gold, and all weapons should be dropped. Players can reveal to nearby characters the approximate amount of money they are carrying. - The ability to loot armor off corpses for a very short time after their death; approximately 30 seconds. - Various carts and chests which can be used to store weapons, armor, and other items in; different cart types can be attached to either to horses or player characters to move them around. Some ships also have a hold for storage. - Player invulnerability for 10 seconds after spawning (you cannot attack or be attacked). - Doctors can heal badly injured players up to a limit of their skill, while resting on beds is for fully healing lightly injured players, using food. - Outlaw ratings for players which are increased by team killing and decrease slowly over time. If a player's outlaw rating is too high they are set to the outlaws faction, and when they die they can only train as the available outlaw troops until their rating drops low enough. - Various messaging systems for chatting to players nearby, in the same faction, or any server administrators connected; with a toggleable overlay to show the last 11 lines of local chat. - Various administrator tools. - An optional feature to use an external web server to restrict player names and clan tag prefixes to specific player serial numbers, kick players using invalid characters in their name, and to set specific permissions to admin tools for each player. One name server could be used for multiple Warband PW servers. - More ways for scene makers to adjust how the game mode works by setting edit mode scene prop values; things like associated castle, gold value multiplier, linked scene prop, initial state, initial hit points, scene time of day, and which factions are available. Here's the official Mount and Blade Forum for it: http://forums.taleworlds.com/index.php/topic,160403.0.html And the Direct Download if you wish (A mere 17mb) http://pw.hosthazard.com/PW_4_beta4.rar
Waiting for Mount & Blade 2: Bannerlords? Stop twiddling your thumbs and give some of these Warband mods a whirl.
Mount & Blade: Warband is the standalone expansion for Mount & Blade that released on Steam back in 2010 and made its console debut at the end of last year, and a huge modding community has built up around it.
The sequel, Mount & Blade 2: Bannerlords, still doesn’t have a confirmed release date but we do know that developer TaleWorlds will share its tools to keep the modding community alive.
There’s a tonne of mods for Mount & Blade: Warband, from total conversion to simpler fare that makes the game prettier, and that’s what we’re here for today.
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Mount & Blade: Warband’s best mods and where to get them
In anticipation of the sequel hopefully hitting its potential 2017 release date, we’ve rounded up some of the best mods for you to try in Warband as the game is super cheap right now, and it’s a good a time as any to dip your toes into the water.
Let us know if your favourites made the list, and if you have any suggestions of your own.
A Song of Ice and Fire is music to our ears
If you’re yearning for some Game of Thrones action while waiting for the next book or the new series, A World of Ice and Fire is going to be right up your street.
We reviewed AWoIaF a few years ago, comparing it to another popular Game of Thrones mod, A Clash of Kings.
It was officially released in April this year and is still being updated – you can check out June’s patch notes here – and it lets you pick character names based on either the books or the TV series, which is a nice touch.
If you’re ready to slaughter and pillage your way to the Iron Throne, this is the mod for you.
Mount & Blade: 40K
Warsword Conquest has been around for a while, and while it’s still in beta, this Warhammer fantasy total conversion mod features factions like the Scaven, dwarves, orcs, elves, Lizardmen and more.
The latest update was in June, and while there’s still no release date in sight, it’s a solid fantasy mod for fans of Warhammer.
Any mod that enables drunken heroes to stagger across the world and ride into battle completely sozzled is okay in my book.
A galaxy far, far away
Star Wars – Bear Force 2 is a world away from Mount & Blade: Warband.
Set during the Clone Wars, this multiplayer mod has overhauled everything to recreate the Star Wars universe for Mount & Blade players who fancy changing things up and trading in their swords for lightsabers.
In June’s blog update the team behind the mod said that they were working towards “a grand release in July”. Hopefully they’ll get it out there before Bannerlord comes out.
Watch your enemies lose their heads
Cara konek wifi first media ke laptop computer. There’s nothing more satisfying in this world than lopping off someone’s arm or leg, so let’s throw a little love towards the Decapitate and Dismember mod.
It’s an oldie but a goodie, and all of the enemies can be beheaded in the majority of scenarios. Just like in real life, it might take you a few tries to hack off a limb or a head, but a little perseverance and elbow grease goes a long way.
It’s not Elder Scrolls 6, but it’ll do
It would be remiss not to include an Elder Scrolls mod on the list.
Tamriel: Bloodlines End is an ambitious mod that is currently in development for Warband. It’s set in the fourth era, just after the assassination of Emperor Titus Mede II and Vittoria Vicci.
Factions include Khajiit, Argonians, Aldmeri, and lots more. It’s certainly one to keep an eye on if it can deliver on its promise to let you “Travel to any corner of Tamriel.”
There’s no release date for a beta version, so let’s hope the project doesn’t become too overwhelming. We really want to see Tamriel come to Mount & Blade: Warband.
A Smorgasbord of mods
If you can’t be bothered to trawl through all of the Mount & Blade: Warband mods, the Floris Mod Pack is for you.
This is definitely an experience for players who have seen and done all there is to do in the vanilla version of the game, and it brings together a range of existing mods in the community.
You can choose between Basic, Gameplay, and Expanded versions depending on both the power of your PC and how much of a change you want.
Need a helping hand?
Wandering the land trying to amass an army can get lonely at times. If you want some company, the Full Invasion 2 mod is a popular choice for co-op.
Players are tasked with surviving waves of invaders and bosses for as long as possible, so it’s no walk in the park.
There is a newer version being worked on that will introduce new maps, systems, and features. If you’re having fun with Full Invasion 2, it’s worth keeping up with Wave 53 Studios’ progress on Full Invasion 3.
For honour and glory
Another mod that’s still in development, War of the Samurai overhauls Mount & Blade: Warband’s setting entirely.
YouNean is putting in a lot of effort to get its mod as historically accurate as possible, reading up on the era to get the names and artwork spot on.
The mod starts in 1560 after the Battle of Okehazama and one of the features will be the option of promoting members of your army to companions. There will be at least 50 clans and over 300 lords when the mod is finished.
It’s one to add to your watch list.
Swords and sorcery
Perisno is a fantasy mod for Warband and within it you’ll find elves, giants, dwarves, and even magic – although it’s worth noting that players can’t actually use magic.
The most recent update rolled out five new factions including two factions of giants, which are now a playable race.
Perisno has powerful weapons like the Flamebringer and Skyfall relics, and as well as invaders, players need to be on the lookout for the “Dreaded One,” adding another dimension to the gameplay with the potential for some interesting random events.
Chivalry is alive and well
Prophecy of Pendor is for those of you who don’t want to go too far off the reservation.
The setting is low-fantasy, and Knighthood Orders, voice acting encounters, and “Well thought out cultures, armies, and conflict” lend themselves to a greater sense of immersion.
The AI battle system is new and there are even more quests and events than the original expansion.
Definitely a must-have for lovers of the original. Free download mazacam software windows 7.
Looks aren’t everything, but they help
It’s no surprise to anyone to say that Mount & Blade: Warband isn’t the best looking game out there, but the Mount & Blade: Retexture mod sets out to rectify that.
The texture pack is for the vanilla version of the game and makes it a hell of a lot more easy on the eye.
Expect an update for hair textures soon as well.
Bigger is better
If you think your PC can handle the challenge, you should look into Warband Battle Size Changer for some epic fights.
The mod increases the base limit of 150 soldiers to 1000.
But fair warning, “Don’t even expect to be able to have battles of size 1000 even if you have the latest and greatest hardware; that upper limit is that high to give plenty of leeway. If you experience crashes, you should lower the battle size.”
If your game starts to slow down or crashes, obviously you need to lower your expectations somewhat, along with the number of troops.
But this should serve nicely to spice up your battles.
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